Build 4.11.035


Changelist:

  • Bugs
    • Fixed an issue where using a cursed scroll would cause a game crash later when casting spells.
    • Fixed an issue where Trinkets in loot drops would occasionally drop a nameless game-breaking one.
    • Ward was granting different reduce/resist bonuses, this has been fixed.
    • The disk image for World Disk 1-2 was corrupted in prior version; this has been fixed.
    • Fixed a bug when moving between the Zephan and Osthaven regions.
    • Fixed some issues with mob triggers in the Dungeon of Dread. (Will only appear on new saves.)
    • Ammunition will now display correctly when found in chests.
    • Fixed some issues with doors in one dungeon.
    • Fixed a bug which always charged the "switching active stance" penalty for spell-casting, making it cost 5AP all the time.
    • You can no longer target escaped units with spells in combat.
    • Fixed vanish so that your unit is invisible at the start of combat if he enters it while invisible.
    • Fixed special tiles so they impact all members of the party.
    • Fixed the random treasure tables which were only pulling from the top half of the tables.
    • Typo and grammar error corrections.
  • Features/Updates
    • Bards now can buy and sell items with a discount and bonus, respectively.
    • Eight spellbooks have all gained two additional spells.
    • The sense spell now allows you to interact with traps without setting them off.
    • Re-balanced spell power calculations so both sorcery skill and affinity are desirable for maximum power.
    • All spellcasting classes have been revised to have more affinities at start. (Will only appear on new saves.)
    • The Towers of Sorcery will now train their affinity to a maximum of 8.
    • Spells cast in combat now cost 3 action points instead of 4.
    • The cure spell now removes sleep and poison effects at full power, and other debuff effects at half power.
    • Mindguard no longer removes sleep, but it does protect you from future sleep attacks.
    • Poison now does a percentage of damage based on total health.
    • Updated treasure tables so higher end creatures drop more items you can't buy in stores.
    • Attributes now have less impact on melee, ranged, sorcery, defense and resist skills.
    • Haste and slow now also include a bonus or penalty to move action cost.
  • Monster Updates
    • Revised number appearing for several monsters that have overwhelming advantage if they ambush in large numbers.
    • Several monsters in the sunken city got boosts to damage.
    • Revised movement/action for all monsters to make them more competitive/active.
    • New monster: The Dreadful Gazebo! Beware...
  • Emulator Update
    • Classic99 updated to version 399.046.
    • Fixes an issue where the first key pressed after a function key is ignored.

Files

realms-of-antiquity-the-shattered-crown-win.zip 28 MB
Version 4.11.035 May 15, 2021

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