Build 4.12.036


After over a month of testing, build 4.12.036 is finally released!

This build has seen a lot of bug fixes and new features added. It's not required but starting a new game is ideal to be able to experience the entire thing.

My plan going forward is to resist adding any new features or tweaking anything. The game should stand as it is finished. Any serious bugs, of course, will require a new build, but I hope we caught most of those in testing.

Keep an eye on the horizon for some new announcements as well!

  • Bugs
    • Fixed a bug where creatures who were immune to sleep had zero defense.
    • Fixed some map issues with going off the edge and appearing in mountains.
    • Typo and grammar error corrections.
  • Items
    • Four new trinkets.
    • Two new daggers.
    • Two new mail armors.
    • One new plate armor.
    • Three new 2H weapons.
    • The Boomerang Axe is now the Eldrich Axe, ideal for warlocks...
    • Wands and staves now add their hit bonus to sorcery skill when equipped.
    • Item statistics have been heavily revised across the board for better mid-game play.
    • Items can now give bonus damage types to weapons or armor.
    • Weapons can now inflict debilitating effects on a hit in addition to damage.
  • Monsters
    • Monster spawn rates have been adjusted to be less frequent.
    • Statistics adjusted across the board for the new resist mechanics and the defense bug.
    • New optional boss monster added.
    • Three new monsters added.
    • New treasure drop mechanics
      • Divided into consumable items (75% drop rate) and permanent items. (25% drop rate)
      • Both common and rare items occur in each group, based on monster type.
  • Classes
    • Experience awards have been increased for faster leveling.
    • Skill training now raises skill by 2 points per training point until a threshold is passed. Then 1 point per point after. Each skill has a different threshold.
    • Fighters now have a "Lunge" ability usable in combat. It increases hit chance and damage, at the cost of fatigue.
    • Rogues now have a "Vanish" ability usable in combat. It allows them to sneak up on opponents, at the cost of fatigue.
    • Dual-wielding now gives best hit, worst AP cost, and combined damage.
  • Gameplay
    • On world maps, your party now appears as a group of tiny figures matching party size.
    • When an "incidental message" occurs, the game now pauses and waits for you to press a key before continuing.
    • Resist mechanics have been updated.
      • Resist acts as a passive defense against sorcery; a debuff spell can be completely resisted and have no effect.
      • Ranged attacks now suffer a small penalty based upon distance from the target.
      • Some spells are now "aimed" spells and have a chance of missing.
      • Affinity acts as a bonus to resist, if applicable.
    • Your party will see small drops in stamina as a combat progresses.
      • When a character reaches maximum fatigue, they are penalized to one action point per combat round until stamina is recovered.
    • The old hermit now relocates to Alpthorpe and offers training.
    • Perse d'Or Mul will no longer train you while in prison, you need to get him out first.

Files

realms-of-antiquity-the-shattered-crown-win.zip 27 MB
Version 4.12.036 Jul 20, 2021

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